|Total Rice||60 (50)|
|Total Water||70 (57)|
|Total Training Time||55|
|Strengths||Blunt (-75%), Magic (-50%)|
|Prerequisite||Peasant trains at the Combat Pit and the Ballistics Grounds.|
|Passive||Immense Piercing: When attacking, Ballistaman shoots logs with great accuracy and high damage.
Regeneration: The unit can naturally heal to full health and does so slightly faster than normal.
|"Let's see… twist this crank, pull that lever, yank the other cord… oh, can't I just hit them with it?"|
The Ballistaman is a unit of the Wolf Clan.
The Wolves have always preferred the active, outdoor life, and have little interest in devising machines to help them avoid effort; thus, they are not particularly talented engineers. However, they picked up a few tricks in the slave mines, and have recently invented their own version of the footman's crossbow. Of course, like all things Wolf, size triumphs over delicacy. This massive, crank-loaded Ballista launches twenty-pound logs with enough force to crash through strong fortifications or impale three men at once.
The Ballistaman can be defensive about his weapon of choice; other Wolves often mockingly describe it as 'an enormous toy for enormous children.' The ballista has a very specific role on the battlefield: it reloads slowly, and its wielder depends on the assistance of more agile defenders to survive. Still, no missile weapon packs a bigger punch.
The Ballistaman is a powerful Tier-2 unit that launches sharpened tree logs at the enemy, inflicting one of the strongest missile attacks in-game. Enemies weak to Piercing damage are especially vulnerable to Ballistamen. As a drawback, they take a long time to reload their ballistas, and the Ballistaman recovers his stamina much slower than his Wolf fellows.
With the blessing of a Druidess, Totem Poles can be planted at the ground, increasing the power of allies and slowing down enemies within it's radius.
|Can be granted by Druidess' Blessing.||Requirements: Shalery|
|A Druidess crafts these small, intricate totems from blessed saplings. When fired, they embed themselves in the ground, blanketing the area with a beneficial aura that strengthens Wolves and slows their enemies. The Ballistaman must repeat a simple chant to maintain the totem's power; unfortunately, this distracts him from firing his weapon.||All Wolf units may adorn themselves in thick armor made of shale, greatly boosting defense against most types of damage.|
- The Ballistaman can in fact attack enemies while using the Totem battle gear, that's supposedly an overlooked glitch that causes gamebreaking bugs (Rapid shooting, similar to Canoneer's smoke bug and no reloading animation on towers, it is also possible to trap the totem wielding ballista's attacker by using the Totem battle gear, the attacker can still deal damage but won't be able to run away while the ballistaman stays still).
- "Ugh! Heavy thing..."
- "This thing needs wheels"
- "I'm crankin'!"
- "Just say da' word"
- "No problem"
- "Let me at 'em!"
- "O-open wide!"
- "Aim for da' heart!"
- "CRANK ME UP!"
- "WIND ME UP!"
- "HERE IT COMES!"
- "Tear'em up!"
- "I'll cook ya' belly open!"
Quotes (When engaging in melee combat)
- "What's this?"
- "Oh look, entrails!"
- "Eat that!"
- "You....fight like a cub"
- "Down for the count!"
- "Another one for the Wolf!"
- "Now that's a body piercing!"
- "Wolf meat!"
- "Too... Ugh... Heavy..."
- "Last... Ugh... Shot..."
|Battle Realms Units|
|Peasants||Dragon • Serpent • Lotus • Wolf • Golem|
|Dragon||Tier I||Spearman • Archer • Chemist • Geisha • Guardian|
|Tier II & III||Dragon Warrior • Kabuki Warrior • Powder Keg Cannoneer • Battle Maiden • Samurai|
|Serpent||Tier I||Swordsman • Crossbowman • Musketeer • Fan Geisha • Enforcer|
|Tier II & III||Bandit • Raider • Cannoneer • Witch (Demoness) • Ronin|
|Lotus||Tier I||Blade Acolyte • Leaf Disciple • Staff Adept • Channeler • Reaper|
|Tier II, III, IV||Unclean One • Infested One • Diseased One • Overseer • Warlock • Master Warlock|
|Wolf||Tier I||Brawler • Hurler • Mauler • Druidess • Pack Master • Digger|
|Tier II, III, IV||Ballistaman • Sledger • Pitch Slinger • Dryad • Berserker • Werewolf|
|Summoned Units||Keep||Monk • Ninja|
|Summoned||Spirit Warrior • Zombie • Shambler • Wolf • Spirit Wolf|
|Neutral Units||Horse • Wolf • Hordeling • Shale Spider|