Hello, folks.
I've recently recalled my old project works and one of them was the attempt to restore the unused sounds or fix the current ones.
Today I would like to share the lists of the sounds I've found so far. Maybe I'll make a video showcasing each one in the future.
Originally I asked Gregor if he could restore the sounds since he's the most skilled modder in the community that's still active. He had restored only parts of it and said that the .lfx files need to be edited for the rest to work as intended. I'll mark the sounds that can be restored with [+].
"The unit has a sound related setting whenever BG is activated, some have "play sound" and some don't. This is a tip to programmers, but I don't know where is the switch for that setting." - Gregor.
Here are the attack/battle gears and their sound files + their location:
♢ Dragon Kabuki's stardust- /SFX/Kabuki_Stardust_0.wav (Some Disney stuff, I can see why it was not used) [+]
♢Dragon Keg Cannoneer attack- /SFX/Powder_Keg_Launch_0 (Seems to be the old sound for the normal attack.)
♢Dragon Keg Canoneer Shrapnel Keg Launch Sound- /SFX/Super_Keg_Launch_0
♢Wolf ballistaman's bolt hitting the wood (trees)- /SFX/Ballista_Hits_Wood_0.wav (Many sounds there, same with Rock)
♢Dragon Guardian "Last Stand" scream- /SFX/Dragon_Guardian_Last_Stand_0.wav (Guardian was intended to be even louder!)
♢Dragon Samurai Yang Blade sound- /SFX/Samurai_Yang_Blade_0.wav
♢Dragon Tao Battle Gear sound- /SFX/Tao_Balance_0.wav [+]
♢Dragon Summoning ADDITIONAL sound- /SFX/Dragon_Summon_0.wav
♢Serpent Ronin Yin Blade sound- /SFX/Ronin_Yin_Blade_0.wav
♢Serpent Necromancer Raise Dead Innate Ability (Zombie from the ground)- /SFX/Necro_Raise_Dead_0.wav [+]
♢Serpent Crossbowman Phosphoric Bolt Battle Gear + Weaking Bolt Battle Gear- /SFX/Crossbow_Phosphor_Launch_0.wav (3 versions) + Crossbow_Weakness_Launch_0.wav (3 versions as well) [+]
♢Serpent Witch Demon Amulet Battle Gear- /SFX/Serpent_Witch_Demon_Amulet_0.wav [+]
♢Lotus 2nd-tier-unit-to-Warlock Transformation sound- /SFX/Warlockify_0.wav [+]
♢Lotus Brothers' Blessing- /SFX/Brother_Touch_0.wav
♢Lotus Unclean Thrown Goo Spread Sound- /SFX/Spreading_Goo_0.wav + Spreading_Goo_1.wav. Must activate only when goo is already on the ground.
♢Wolf Ballistman Totem on ground sound- /SFX/Totem_Hits_Ground_0.wav. Must activate only when totem is already on the ground. [+]
♢Werewolf's wolfbite- /SFX/Werewolf_Wolf_Bite_0.wav
♢Wolf Druid's entangle (the roots binding enemies to the ground) - /SFX/Entangle_0.wav [+]
♢Wolf Sledger all attacks (flesh/trees/rock/buildings)- Not sure if it is in game. Maybe parts of it. Sledger has his own sounds for everything. You can find them in /SFX/Sledger_Hammer_(Flesh/Rock/wood/Buildings).wav