|Total Training Time||25|
|Strengths||Fire (-75%), Cutting (-50%), Explosive (-25%)|
|Weaknesses||Blunt (+50%), Magic (+25%)|
|Prerequisite||Serpent Peasant trains at the Assassins' Den.|
|"Drop your weapons!"|
The Enforcer is little more than a hardened criminal, a street thug who is disdained even within the Serpent community itself, but his dirty yet effective fighting tactics makes him a formidable fighter. It is rumored that Lord Oja himself handpicked the most violent, strongest, and least disciplined members of the Serpent Thieves' Guild to take up the roles of the Enforcers, who form the muscle behind the clan's might.
The Enforcer carries a crude chain whip with a sharp diamond tip that he swings wildly, flailing at his foes mercilessly. He is relatively slow, and though there are plenty of other Serpent warriors who can inflict more damage than his crude weapon can, the Enforcer's strength lies in his ability to sustain a level of damage that would have killed most other fighters.
Enforcers bully well basic infantry like Spearmen, Swordsmen, and Blade Acolytes, thanks to the Enforcers' high health, good cutting-damage resistance, and that Enforcers' club dish out full blunt damage against other basic infantry. Indeed, the Enforcer will beat the blunt-fearing Wolf Berserker in a fair duel. Murderous Intent technique boosts the Enforcers' mediocre attack power and bullying potential.
Just as bullies only pick on weaker foes, Enforcers perform disappointingly otherwise: Enforcers ironically fear Blunt weapons (they lose easily to Blunt-wielding basic soldiers Maulers & Staff Adepts) and are also vulnerable to Magics, their mediocre piercing resistance and slow movement speed allow hostile rangers to easily kite Enforcers between volleys until Enforcers drop dead. Despite the Enforcers' cheap price, players need the very expensive Serpent Town Square-turned Assassin's Den (costing 300 rice and 225 water in total), discouraging players to field Enforcers en masse in short, resource-scarce games.
Hobnailed Boots double Enforcer's walking and running speed to help them approach and pursue rangers, yet this gear drains the Enforcer's too fast. On the other hand, Low Blow reduces enemies' overall speed by 30% and drains their stamina, thus having limited usefulness, yet deals no bonus damage, despite the outdated in-game & manual's tool-tips.
|Requirements: Metal Shop||Requirements: Thieves' Guild|
|From the Metal Shop, the Enforcer can attach wicked nails to his boots, considerably improving his traction. Though not normally fast on his feet, an Enforcer equipped with Hobnailed Boots can move about much faster around the battlefield for a limited amount of time, temporarily removing one of his primary deficiencies in combat.||A sucker punch to the gut, the Low Blow is the epitome of the Enforcer's fighting tactics: dishonorable. Acquired from the Thieves' Guild, this move drains the Enforcer's stamina considerably, but its effect on his victim is even more devastating. The low blow causes a significant amount of damage, and knocks the wind out of its victims, leaving them dazed, confused and slow to recover.|
- "No problem, milord"
- "By your command"
- "Good plan, milord"
- "Yes, milord"
- "As ordered!"
- "Bring 'em DOWN!"
- "Kill them quickly!"
- "Drop your weapons!"
- "Bow to the Serpent!"
- "Teach them respect"
- "Surrender or die!"
- "Stay down!"
- "An easy kill!"
- "Die SCUM!"
- "You'll pay for this!"
|Battle Realms Units|
|Peasants||Dragon • Serpent • Lotus • Wolf • Golem|
|Dragon||Tier I||Spearman • Archer • Chemist • Geisha • Guardian|
|Tier II & III||Dragon Warrior • Kabuki Warrior • Powder Keg Cannoneer • Battle Maiden • Samurai|
|Serpent||Tier I||Swordsman • Crossbowman • Musketeer • Fan Geisha • Enforcer|
|Tier II & III||Bandit • Raider • Cannoneer • Witch (Demoness) • Ronin|
|Lotus||Tier I||Blade Acolyte • Leaf Disciple • Staff Adept • Channeler • Reaper|
|Tier II, III, IV||Unclean One • Infested One • Diseased One • Overseer • Warlock • Master Warlock|
|Wolf||Tier I||Brawler • Hurler • Mauler • Druidess • Pack Master • Digger|
|Tier II, III, IV||Ballistaman • Sledger • Pitch Slinger • Dryad • Berserker • Werewolf|
|Summoned Units||Keep||Monk • Ninja|
|Summoned||Spirit Warrior • Zombie • Shambler • Wolf • Spirit Wolf|
|Neutral Units||Horse • Wolf • Hordeling • Shale Spider|